

It turns out this is likely the game''s fault, not wine. Now, after a crash, you will be able to find it at Contents/Resources/Logs (inside the wrapper). In the advanced tab, enable it to always make logs. I''m not sure about which engine is the best, but if we find out that another one is better than the actual one, then we are also going to update the WSI fileĪbout the log file: if you show the package contents of your wrapper (you can right click its file or right click it on Porting Kit Local list), you will find the Wineskin app. So are there any other improvements that can be made? Like running in a different mode or forcing directx? Or winetricks or whatever those are called.Īlso: where can I find the log file after it crashed? If anyone finds one that performs better please let us know by posting in this thread.

I tried 14.0.0, but as I said that didn''t make it any better. The current and default engine that I''ve been using is WS9WineCX13.2.0. Tried only a couple engines, both made it worse. Especially in the late game, when there is tons of stuff on the map. This is becoming a problem for me now too. So it has to do with (graphic?) memory, map size, objects on the map and graphic settings have an impact on the time before it runs out of memory. (I find it hilarious that the game actually notifies you when you have been playing for two hours) However, in the elector scenario that I''m currently playing it has not crashed a single time for me, even when playing 2 hours straight. I also toned down particles to medium, and turned off aniso completely. Funnily enough, the game still looks great and barely any different at all on medium textures. Lowering texture quality from high to medium seemed to have the biggest impact on this time increase. Then I lowered the graphics bit by bit and that seemed to increase the time before a crash to 1hr-2hrs depending on the mission. When I was playing the campaign, it crashed after half an hour at first. For me, Anno 1404 also crashes after a certain amount of time.
